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Raiding Onyxia’s Lair

Raiding Onyxia’s Lair
By Bret Jones

Onyxia’s Lair was redesigned from the 40 man level 60 raid it used to be to a new 10 and 25 man instance for level 80’s in Wrath of the Lich King.

Along with this redesign came newer gear. In a 10 man Onyxia the gear item levels will be 232 and in a 25 man Onyxia the gear item levels will be item level 245. This is an exact match of regular 10 man and 25 man Trial of the Crusader.

Although the loot is new and the encounter levels have changed, the actual encounter has basically not. There are three phases during the fight:

Phase 1: Ground
Phase 2: Air, whelps come out of sides
Phase 3: Ground, crazy AoE Fear

At any given time if someone runs into the sides where the whelp eggs are, they will bring with them a ton of whelps and probably get kicked out of the raid. Since AoE damage has been normalized AoE’ing the whelps is not quite as great of the DPS as it used to be but there are people who will spike as high as 12k dps or more during the whelp stages.

Most of what you’ll be getting for loot will be class specific heads and a few randomized weapons. The Head of Onyxia is usable by all classes and starts a quest that can be exchanged for a few things, an agility based neck, a defense based trinket, or a caster ring.

Unfortunately, due to the recent Icecrown Citadel Patches and Ruby Sanctum it is very rare to find a pick up group that is going to do Onyxia as the setup time and fail rate of players is very high making the rewards not worth the risk and time.

Bret Jones is the author of WoW Gear Guide, a site that shows loot lists for all raids and loot lists for all classes in game for each raid.

Check out the [ ]Onyxia’s Lair Loot List to find the newest items for your character.


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What To Do In World of Warcraft Raids and Party


World of Warcraft Raid and Party Etiquette
By Justin Philippe

One of the most crucial leveling strategies in World of Warcraft is to join dungeon raids and instance runs. Aside from gaining experience, you also gain access to rare drops that non-elite mobs don’t drop or items that can only be found in dungeons or instances. But aside from possessing the strongest avatar in World of Warcraft, you must also have the basic party etiquette.

It is a given to show respect and be polite when we interact with other WoW players, but let us focus on what this means in a raid or party setting, whether it’s a guild group or a PuG.

Being Prepared:
We’ve all been in this situation. We finally got a handful (by handful I mean 5) players for a dungeon run. We summon party members to the instance, zone in and begin buffs. Just before the very first pull in a seemingly long run, someone says “Wait! I forgot [insert random reagent, potion, repair, etc]. Can you summon me back?”

Forgetfulness is a part of life and no one remembers everything all of the time. However, basic raid/party etiquette requires you to make your best effort at being prepared. In your rush to accept the summon or hop on the nearest flying mount, take a moment to check that you have everything that you need.

The acronym “PARR” (as in up to par) is very useful to check that you have made the basic preparations:

– Potions
– Appropriate Gear
– Reagents
– Repairs

Ninja Pulling:
You have a fantastic build, and the instance has been great… until now. There was a wipe or some other circumstance that has required the group to pause. Someone grows impatient and… INCOMING! Suddenly there are mobs running toward you. The group is caught by surprise. Someone wasn’t resurrected yet or perhaps the healers and casters are out of mana or the tankers are low in health. Maybe someone is AFK. Whether your group ends up being wiped or barely surviving, the group needs more time to recover from the ninja pull.

We can all become impatient; however, it is important to remember that ninja pulling will create more downtime that waiting patiently for your group to recover after the last batch of mobs. Basic raid and party etiquette requires us to wait for the designated puller to initiate the aggressive mobs, usually these would be the tankers. The puller also has to pay attention to the group’s life and mana status and makes sure that all members are present before a pull.

AFK [Away from Keyboard]:
Real life happens. No one should ever BEGRUDGE a member who needs to go AFK for legitimate reasons. However, there are some basic rules to follow when they are necessary, as well as basic steps to take to prevent unnecessary AFKs.

If you have a legitimate reason to go AFK during a party, provide the necessary information to your group. You must AFK because [x reason] and it should take no longer than [y amount of time]. If you must AFK for a period of time longer than 15 minutes, you may ask the group (before you leave) whether or not they want to wait for you, or if they would like to find someone else to fill in your shoes. If they prefer to find someone to fill your slot, leave the instance so they may bring in a new party member. If you must go AFK during a raid, provide the information to a raid leader or assistant and wait for their instruction.

The following steps should help you minimize AFK time and maximize CHARACTER LEVELING time:

– Make sure you have enough time for a specific encounter.
– If you have real life responsibilities, be sure you’ve completed them or you can set them aside till the run is complete.
– Grab a bite to eat and something to drink before you begin
– If something else grabs your interest (book, movie, girlfriend, etc), either decline the invitation or be sure you are willing to put it aside before you begin the instance.

Loot and consideration:
It sucks when you do an instance and walk away empty handed. Sometimes though, that’s just the way it goes. This may come as a surprise, but you are not entitled to loot simply because you participated. There are other members you must consider. If the shadow priest can use that wand, the warlock isn’t the default winner.

The following loot rules apply to most parties (unless otherwise stated before the run):

– Pass on all Blues and BoPs (Binds on Pickup). Discuss who would like to roll for the item. Roll random 1-100. The individual with the highest roll wins the item. If the individual with highest roll decides to pass, the item goes to the next highest roller.
– Blues are held for (EndLoot)
– Roll greed for all BoE (Binds on Equip) Greens
– An individual may only receive one blue run.

Loot rules may vary from server to server and group to group. Be certain all party members agree to a set of rules before you begin the instance to minimize misunderstandings and “loot whoring.”
Raid Loot rules vary depending on the instance and the guild. Always familiarize yourself with your guild’s loot system before attending a raid.

These simple considerations will help any raid group or party run smoothly, maximizing your enjoyment of the game. Remember that sometimes your best efforts at group etiquette will not make up for a bad group or rude players. It is ok to leave a group that is rude or refuses to follow the leader’s instructions (or if the leader is an idiot who refuses to implement better suggestions). You should always attempt to do so in a respectful manner.

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J is a full time World of Warcraft player and webmaster, giving you the latest, in-depth and unbiased World of Warcraft leveling guides for both newbies and experts alike. With his articles dashed with a touch of personal experience, J will show you what to do and what not to do to maximize your enjoyment.




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